- Developer: MAGES
- Publisher: PQube
- Release Date: 11/08/2020
- Price: $39.99 / £34.99
- Review code provided by PQube
Introducing: DanMachi Infinite Combate Switch Review
One thing I’ve grown to love about video games is that they challenge me. Not just in game play styles and difficulties, but in how I think or act. Some games serve as a morality check. Others put me in someone else’s shoes so I can experience a different lifestyle. Others ask important questions. – ones so deeply philosophical that they will resonate through the ages.
This next game under review poses a complex quandary that could echo a lifetime. It seems simple on the surface, yet is compelling on so many levels. Is it wrong to try to pick up girls in a dungeon? Personal experience sadly keeps me in the dark on this one. I’m left to wonder and scratch my head. Sure, I’ve been spelunking in caves but never have I crawled an official dungeon littered with traps, treasure and monsters. Join me as I peel back the complexities of flirting and hurting, heartbreaking and heart taking, or armor and amour.
As the story goes, boy meets girl. Girl saves boy. Girl saves boy again. Is It Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate on the Nintendo Switch does a decent job following its titular anime. Bell Cranel is a novice adventure who dreams of becoming stronger. During one of his forays into the dungeon, he crosses paths with a minotaur several levels higher than himself. In fact, it’s such a high level monster, it doesn’t belong anywhere near the floor Bell is on. Unable to defeat the foe himself, he is rescued by Aiz Wallenstein. Aiz is a top-rate swordswoman who feels partially responsible for the loose minotaur and doesn’t hesitate to step in and save the budding adventurer.
As the story progresses, you’ll alternate between controlling Bell and Aiz. This unique perspective offers backstory into the world of Orario that is lacking in the anime. If you’re a fan of the source material then playing through the campaign will give more insight into each of the characters. The story is the highlight of the game and was often the only thing to keep me trudging along.
The rich narrative and added detail make Familia Myth a worthwhile entry for fans who want more from the Labyrinth City Orario. In fact, Is It Wrong to Try to Pick Up Girls in a Dungeon only caters to fans of the show. The combat leaves a lot to be desired. It’s a top-down action RPG with a static camera angle. You control a chibi-like Bell or Aiz through rather small dungeons to complete trivial quests to advance the story.
Fighting is sluggish and is little more than mashing the attack button. Dodging is occasionally helpful if the controls decide to send you flying away as intended. Each character can cast a spell but it took longer to cast than was worth utilizing. During later sections you can take companions with you on your quests. Their icon is shown on the HUD but you can’t switch to them for a different perspective. You can summon a special move from companions which adds more flair than anything.
Fortunately the gameplay is pretty easy so the clumsy controls won’t stop you from powering through. It’s a shame that the combat was overly basic and rarely offered a challenge outside of boss battles. There was little strategy and it became tedious quite fast.
Just as I’m torn on Familia Myth when pitting the engaging story against the poor gameplay, the artstyle has my opinion split as well. The cutscenes are wonderfully realized with vibrant characters and japanese voice acting. Many of the backgrounds were pleasing to look at, and, depending on your taste there’s a bit of fan service sprinkled in as well. Plus, true to its title, there is a dating element that broadens the source anime. On the other hand, once the action starts, the graphics are a stark contrast to the anime stylings of the story. The various dungeon levels are bland and the character sprites lack detail. Cutscenes introducing boss monsters were laughable. The overall presentation reminded me of old DS games. Having two vastly different art styles was an odd choice and reflects a rushed quality of the game.
The sound department didn’t fare much better. Aside from the voice acting, the sound effects are rather banal with a repetitive soundtrack. The underlying tones were passable but nothing to chalk up as a saving grace.
For all the shortcomings with Familia Myth, it held up well technically. Load times were acceptable and I never ran into a bug or crash. Though it played well while docked, it seems better suited to handheld gaming thanks to the low-quality graphics.
Is It Wrong to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate hits all the high points for what a great story can add to a beloved anime. Hardcore fans will find a tolerable traipse through Orario with its added back story and beautiful still images to warrant a purchase. Others, even fans of action RPGs, will be painfully reminded of an inadequate role-playing game every time they set out in the dungeon, making this a tough purchase at its price point.
- Beautiful story art
- Expansive narrative
- Sluggish controls
- Poor gameplay graphics
- Stale combat
Though I’m left puzzling the moral dilemma of picking up girls in a dungeon, it’s safe to say, DanMachi Infinite Combate should remain on the shelf.