Lone McLonegan: A Western Adventure | Review | Nintendo Switch

  • Developer: Sonomio Games
  • Publisher: Flynns Arcade
  • Release Date: 04/11/2021
  • Price: £9.99 / $9.99
  • Review code provided by Flynns Arcade

Introducing: Lone McLonegan Review

So, I’ve got a soft spot for westerns. Never so much that I feel the need to go out and watch every one that I can get my hands on, but just enough that if I have the chance to enjoy one, I’ll take it. Which is why I was excited to grab Lone McLonegan for review. Even if it were just an aesthetic sensibility painted over the top of the game, I was itching for outlaws and cowboys to fill my gaming hours.

Let’s Ride Out

However, I didn’t end up playing as a cowboy. Instead I took on the role of the titular Lone Mc Lonegan, who is the West’s most notorious outlaw, or at least he was until the start of the story. In fact, he’s been passed up by Bragg Badass, says his household radio, and that simply will not stand! So, he sets out to Oldewell in order to rob their mighty secure bank and reestablish himself as the best of the best. I won’t go much deeper than that, since this isn’t the most lengthy story in the world, but suffice to say, it’s quite fun and doesn’t take itself too seriously.

This game has its tongue firmly in its cheek the entire time that you’re playing. It’s got some humor that is frankly absurd at times, but the writing can be genuinely clever and it made the experience pretty fun. However, I will say that the conversations can be frustrating at times. Sometimes the bit of conversation that you need to make progress can come at the end of several possible branches and you are going to have to take the correct ones all in a row to get there. I’m embarrassed to admit how it took me quite a while to get to get a key from one of the first characters that I met because I took an early branch wrong and it seemed like it was the whole interaction. It’s not a constant problem, but as soon as I noticed what was going on, it meant that I was exhausting every bit of a conversation. That did mean getting to see some fun dialog, but it also meant that I could have a feeling of some of the conversations getting really repetitive.

Preparing a Plan

Lone McLonegan is a point and click adventure to the core. A genre of game that, while not my favorite, I do enjoy. I’ve come to expect moon logic in these sorts of games. It’s part and parcel, after all, but this one has A LOT of it. There were times that it felt like I was spending more time running around and trying to figure out what I was supposed to be doing rather than actually making progress. I’m not too prideful to admit that a walkthrough was consulted at my stickiest moments, but there were some things I simply wouldn’t have gotten without one.

However, the biggest downside to Lone McLonegan is the fact that it is on the Switch. Point and Clicks can work on the system, but they’re kind of tricky to pull off. Unfortunately, this port just isn’t very strong. It’s constantly clear that this was not built from the ground up to be on console and there were a variety of times where I kept thinking about how it would be much more comfortable to be playing with a mouse instead of the joystick. Movement is directed by “clicking” as well. I think even implementing the ability to freely walk from screen to screen instead of just pressing to watch the walking happened could have make the game feel smoother and more connected. Or maybe I was just getting frustrated with how slowly Lone walks at times when I was stuck and wandering in circles.

Another Drink Barkeep!

I didn’t expect to like the visuals of this game much when I selected it to play. However, I fell in love easily. It’s all hand drawn and there’s clearly a lot of love put into every inch of it. It really gives off the dusty feel of a town out in the Old West in just the way that I needed to scratch the western itch that I was having. In particular, I really loved the character designs. Most of them are fairly static, what you see is what they’re going to look like. However, they’re so bizarrely designed that I had to wonder if the town was right next to some old nuclear waste facility. That being said, it’s in the best of ways and really enhances the whole oddity of the world around you.

To be frank, a lot of the sound in this game was repetitive. The music was, but it was less ntoicable unless I was paying attention, but about halfway though, I had to mute the game because I was simply sick and tired of hearing the sound of Lone’s footsteps. I don’t know why, but they’re squishy sounding, like he’s stepping in a cow pie with every step that he takes. Every. Step. It just got grating. It was also a little disappointing that there was a lack of sound in terms of voice acting. I’m well aware that this is a modestly made game, but I think that there is so much dialog, the game could have benefitted from a few voices to bring these characters to life.

Baddest in all the West

Overall, I had a decent time with Lone McLonegan in the time I spent with it to prepare for this review. However, there was always the nagging feeling that it would be more comfortable to play on pc. That’s where I would have to recommend getting it if this seems like one that you might like to play for yourself. However, if you have concerns about the ability of your PC to run it, then this is a perfectly serviceable port, just be aware that the controls aren’t the smoothest thing in the world to play with.


  • Clever comedy writing
  • Lovingly crafted visuals
  • Wild character design


  • The sound of the main character’s footsteps drove me up the wall
  • Moon logic can be frustrating


Lone McLonegan is a fun time, however the Nintendo Switch is not its ideal platform.

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