Meg’s Monster | Review | Nintendo Switch

  • Developer: Odencat
  • Publisher: Odencat
  • Release Date: 02/03/2023
  • Price: £12.79 / $14.99
  • Review code provided by Odencat

Introducing: Meg’s Monster Review

Imagine being a big, strong monster. Just enjoying your day, collecting food and all of a sudden a human child falls from the sky and clings themselves to you. That is the situation that Roy finds himself in when Meg all but falls in his lap. The idea of a sudden monster/human child situation was enough to get me curious at to what Meg’s Monster would be about. How would it handle the various dynamic changes and struggles when there would be such a wide gap of understanding between the two? Well, join me on our trip through the “Underworld” as we explore what makes Meg’s Monster work in this review.

Child Over Yonder

As I mentioned in the intro, the start of our story sees Meg returning to the lab that was her childhood home for a time with her mom. Trying to remember what exactly happened in this lab and the mystery behind an usual red star in the sky. Thus we play a story of Meg’s youth and her quest to be reunited with her mother after she fell into the “Underworld.”

Soon after her fall, we are introduced to Roy, whom Meg immediately clings to to protect her. Despite the shock, and some misunderstandings that I won’t spoil here, Roy agrees to protect Meg and help her find her mother.

Protect the Child

While Meg’s Monster is a turn-based RPG, it has a unique gimmick to tie in with the situation at hand. Both Roy and Meg appear in a fight together, whereas Roy will take all of the physical damage (in most cases), Meg will take damage to her heart when Roy gets damaged. You restore Meg’s heart by essentially playing with toys in the middle of combat, which is a cute way to handle it. Though I couldn’t stop imagining the enemy’s reaction to Roy suddenly playing with toys in the middle of battle. It was cute to see the various toy cut scenes in the middle of battle.

That being said, while the combat has its cute elements, it can be hard towards the later parts of the game. There are no random encounters, a shame given how interesting I found the combat mechanics, so you only see a few stat increases throughout the game. While I can’t get into a lot of the later game content, because of spoilers, I will say that I found myself retrying at least once on those combats. Some of the mechanics can be a little out there so obviously it can’t be expected to know them all. Thankfully, the ability to continue any fight without losing progress helps alleviate any issues with failing. Just grab your rocket ship toy and your crayons and try again.

Explore the Underworld

You will spend most of your time traveling between various locations of the Underworld as you obtain clues on where Meg’s mother might be. Along the way, you can take on side events that expand the lore of the world as well as have some interesting story beats themselves. I quite enjoyed the side stories within the game’s world and would have been happy to have more.

Overall though, the story is fairly linear and while the map and navigation are an interesting idea, I am not sure it really fits here. I didn’t feel more engaged with the world simply because a map with one movable marker showed up. Given the game is fairly linear, I understand why free roaming or going back to locations with nothing at them wouldn’t make sense, but it didn’t add anything in itself to the overall experience.

Art on the Walls

The art of Meg’s Monster, while mostly pixelated, had a child-like filter over it. I saw that because there are a lot of bright colors used throughout the game, that later story points could explain. But I would like to believe it is more because we are playing the game essentially through the eyes of a young child, a memory warped by time perhaps? Either way I feel it lends well to the themes set within the story itself.

A Girl and Her Monster

There is no way I could review Meg’s Monster and not even attempt to talk about the themes surrounding the titular characters, Meg and Roy. It is clear at the start that Roy has no real interest in Meg other than self-preservation, but as the story progresses, you start to see a caring relationship between Meg and Roy forming, one almost of perhaps a new step-parent and new step-child perhaps? The growth is evident over the short time we spend with the pair.

One part in particular is a fight that Meg and Roy have after Meg falls down and Roy does not help her. While you or me would sit there and know what Roy did wrong and why Meg is upset with him. How could we expect Roy to know that? The game even calls to this with Roy himself apologizing for not knowing that he should have helped her up. It was a moment that struck out to me because it was probably one of the main turning points where Roy and Meg had a true heart-to-heart conversation for a change.

Final Thoughts

Meg’s Monster is a charming experience. While the game does limit you in where you can explore, it was rather charming the little extra bits we did get to do. I would say that the way it handles the relationships between the characters and the fun and interesting battle mechanics make Meg’s Monster shine as a must-play narrative RPG.


  • Fun and charming fights
  • Interesting side stories
  • Touching and thoughtful story
  • Short play time


  • Mostly linear
  • One singular unnecessary character (you will know which one when you play the game)


Meg’s Monster is a charming story about a lost girl and the monster turned caretaker who helps her.

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