Very Very Valet | Review | Nintendo Switch

  • Developer: Toyful
  • Publisher: Toyful
  • Release date: 25/05/2021
  • Price: £19.99 / $24.99
  • Review code provided by Toyful

Introducing: Very Very Valet Review

The more of them that we get, the more I am convinced that we need a specific name for this genre. A style of game where up to four players are tasked with doing something in a face paced and chaotic manner across a series of strange levels. I’ve played a few of these over the last few years, from Overcooked! to Moving Out to Tools Up. All of them have been a pretty good time. Especially with a group of people who make the chaos all the more wild. It’s even better when playing them with folks who don’t quite play as many games, just increasing the chaos. Here I have the chance to review a new one, Very Very Valet. Does it hold up to all those that have come before it? Read on to find out.

Step 1. Take the Car

The concept is simple, you’re a valet. Take the cars, park them, then bring them back when the owner is ready to leave. It would be so easy to just stop there and do nothing more, but I think Very Very Valet went the extra mile on this. While there’s no deep plot, there is an ongoing element of cars getting beamed up when the customer has been waiting too long and becomes upset with you. In gameplay, this is a punishment for poor play, obviously, but the game does actually comment on it via the character that gives you your assignments before each level. The curiosity was enough to carry me through to the end, and I appreciated that.

Beyond just this element, though, the writing was just very fun and clever. There’s not a ton of dialogue. Just your boss, Comms, giving you information on where you are being sent on your next intensive valet assignment. Still, the jokes that are put in these little moments before each level were enough that I think taking pictures of them made up half my screenshots. Every time I found one that was silly enough for me to add it to the review, another would come along. I don’t think that any other game has been excited to tell me about a, “bowling themed pocket dimension”.

Step 2. Park the Car

The gameplay loop is simple, pick up cars, park them, bring them back. What makes it a little harder is the way that the levels are out to get you. Some might have a parking lot where you have to drive through a portal to park at the top level. Or there might be a case where you have to use a big launcher to move the cars to where they are meant to be. Every level is different and they just get more varied the deeper that you get into the game.

New mechanics are added on a fairly regular basis. Things such as areas where it’s forbidden to park the cars or perhaps more than one place where a car might need to be dropped off. I never felt like I was playing the same level twice, which was great! The only issue that I had is that there are some levels that feel like they are meant for three or more people to be playing them in order to be able to do well. With buttons that need pressing while someone else was in another spot. With just two people, it was hard to do well and achieve a decent star rating, which is important as stars are needed to unlock sets of levels and the final level. It also means that you can’t expect to really play this one alone, so it’s best to avoid it if you don’t have someone to play it with you.

Of course, in our review of Very Very Valet, it was important to know how the driving controls. I’m happy to report that it’s both deceptively simple and wickedly tricky. The concept is that you simply point the left stick in the direction that you want the car to go, the game then translates that into either going forward or backward and turns. At first it seemed really hard to get a handle on, but I found that within a few levels both my little sister and my roommate were able to get a grasp on it and drive pretty fine. That’s not to say that it can’t be slippery at times, but a button to hold for tighter turns does help with that. The key thing to remember is that sometimes it’s okay to let go of the stick in order to reorient yourself in terms of driving and that going in reverse is slower and allows for easier control. I think the addition of some extra levels that are more driving and maneuvering challenges instead of the frantic valet work really help you to get a better feel for the controls, as well as the slow rollout of difficulty over the course of all the levels.

I mentioned before that there is a recurring element of cars being beamed away if you don’t do what’s needed quickly enough. This is what will get you in the levels. Standard valet levels have three stars that are up for grabs and you lose one for each car that is beamed away (special levels have other conditions). While there is a standard numbered score, it is something you don’t have to pay attention to at all if you don’t want to. It’s shown on the ending screen, though, for those who might want to see it. Along with some highlights from the round and titles for each player depending on how they spent their time. For example, one person might get, “most driving time” while another gets, “most returns”.

Step 3. Return the Car

As for the visuals, they’re fairly simple as far as things go. It works in this game’s favor, allowing you to catch on to what’s happening more easily and keep track of yourself. There are four characters that you can choose to use (with an unlockable fifth) and you can even choose several different color palates. They’re easy to tell apart at a glance too, so everyone can feel free to choose whomever they like. The car physics are satisfying too. Doors and hoods flopping around when you bump into things or throw your car off the top floor of the parking garage.

The only qualm I have is that when you get up close and personal with Comms, there was an attempt to make his model look fuzzy, but he just ended up looking a little broken around his edges. It was the only place that I ended up feeling like the visuals were unpolished. The unlockable character can at times clip through the door of cars when they get in. Given that it’s an unlockable and kind of jokey character, I wasn’t quite as bothered by it.

The music is pleasant but not groundbreaking. No voice acting, though I would have loved to see it. It’s all pretty standard and there’s nothing wrong with that. Honestly, my roommate and I were often too busy laughing or strategizing to notice the sounds.

Step 4. ???

I never ran into any major crashes or bugs while I was playing, though my roommate and I did run into some trouble with the in-game physics. There was more than one point where we ended up with a car stuck with one end on a raised edge and the other on the ground. In some cases the car would bounce until it was free, while other times it would simply be stuck until the other one of us ran into it to free it. It’s not major but it could cause problems with making progress or doing well in a level. It was those times that a button to reset the position of the car would have been nice, or at least a tightening up of things so this couldn’t happen. 

The only other technical issue I had, wasn’t even one that was a real problem with the game and might just be me nitpicking. When the game was picking out highlights for us, sometimes it wouldn’t be able to figure out a good one and would, for example, just show me standing in place while I waited for my roommate to return the final car. Perhaps this was because as just two players it had to generate two highlights for each of us, but it ended up feeling a little sloppy.

Step 5. Profit!

I have yet to play one of these madcap games that I didn’t have at least a little fun with. And my review of Very Very Valet was no exception. I had a good time with it! However, I feel like the price is just a touch too steep as it’s not a particularly lengthy game (We were able to go through it all in basically one evening). If you’re someone who doesn’t have any people to play with you, definitely stay away. However, if you can rustle up a few friends, it is perfect for a couch co-op night!


  • Madcap gameplay
  • Easy to learn, difficult to master controls
  • A variety of levels and mechanics


  • Physics can sometimes get a little sticky
  • A little on the shorter side for this type of game


Perfect for couch co-op, even with some little problems! Though, some may find it a bit short.

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